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1. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
Don't know if this was PBR, or the new UI, or a combination of the two, but my frame rate is somewhere from 1/2 to 1/3 of what it was before.
- by Kitt JT - at 2014.12.11 05:46:24
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2. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Worrff wrote: Adrie Atticus wrote: Worrff wrote: Adrie Atticus wrote: Worrff wrote: The night before the patch, I was getting a constant 60 FPS during a fleet fight. Last night, in a fight with similar numbers I was getting 45-50 FP...
- by Kitt JT - at 2014.12.11 05:39:11
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3. Announcement:Rhea Issues - in EVE Information Portal [original thread]
My framerate is literally 1/2 to 1/3 of what it was before. The new rendering mode isn't THAT nice. What gives?
- by Kitt JT - at 2014.12.10 10:21:48
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4. What can the community do? - in EVE Valkyrie Information Portal [original thread]
The Newtonian flight mode is awesome, and I can think of no good reason of why it shouldn't be in any modern space flight sim. The way Diaspora (free BSG mod, look it up) did it was great, by having a toggle.
- by Kitt JT - at 2014.11.23 11:46:09
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5. MTU T2 needed - in Player Features and Ideas Discussion [original thread]
Troll detected. Move along. Move along.
- by Kitt JT - at 2014.11.17 09:40:31
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6. New Cinematic. - in My EVE [original thread]
Take a look: https://www.youtube.com/watch?v=g8_gojjkJIQ
- by Kitt JT - at 2014.11.17 04:35:57
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7. Suggested New Deployable Module: Warp Gate Disruptor - in Player Features and Ideas Discussion [original thread]
Do you mean stargates?
- by Kitt JT - at 2014.06.06 04:41:00
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8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
They talked about the map on game design panel. I wrote this article ~1.5 years ago w/ basic improvements in mind. Read it CCP. Its not just the three things i list here, but this IDEA of things. http://themittani.com/features/learning-fly-av...
- by Kitt JT - at 2014.05.02 04:45:00
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9. EVE-based RTS with EVE integration - in Player Features and Ideas Discussion [original thread]
Someone once started to make a Homeworld 2 EVE mod. Never finished it AFAIK
- by Kitt JT - at 2014.04.10 08:11:00
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10. Private Sale - in Sell Orders [original thread]
rec'd and sent
- by Kitt JT - at 2014.04.09 02:30:00
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11. Private Sale - in Sell Orders [original thread]
Agree to above, half sent. Awaiting code.
- by Kitt JT - at 2014.04.08 02:21:00
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12. WTS 2xDust 514 collector´s edition code´s - in Sell Orders [original thread]
Punisher Hamah: Puts up a wts order for 2 codes at 1bn each Declines buy offer for 2bn for both
- by Kitt JT - at 2014.02.23 02:10:00
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13. WTS 2xDust 514 collector´s edition code´s - in Sell Orders [original thread]
Check your mail in game
- by Kitt JT - at 2014.02.22 20:28:00
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14. WTS Dust 514 Collector's Edition In-Game Item Code - in Sell Orders [original thread]
Code received and claimed. Isk sent.
- by Kitt JT - at 2014.02.22 06:07:00
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15. WTS Dust 514 Collector's Edition In-Game Item Code - in Sell Orders [original thread]
Arranged in PC for purchase of code. 450m upfront. 450m when code redeemed.
- by Kitt JT - at 2014.02.21 05:17:00
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16. WTS 66M sp Amarr / Caldari ( Carrier - Dreadnought) Pilot - in Character Bazaar [original thread]
bump
- by Kitt JT - at 2013.05.23 21:57:00
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17. WTB PVP pilot 23bil budget - in Character Bazaar [original thread]
http://eveboard.com/pilot/Kitt_JT 20b
- by Kitt JT - at 2013.05.23 15:28:00
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18. [WTB] SubCap/Starting Cap PvP 20b Budget - in Character Bazaar [original thread]
http://eveboard.com/pilot/Kitt_JT 20b
- by Kitt JT - at 2013.05.23 14:37:00
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19. WTS 66M sp Amarr / Caldari ( Carrier - Dreadnought) Pilot - in Character Bazaar [original thread]
http://eveboard.com/pilot/Kitt_JT Positive wallet Located in JITA No kill rights Amarr (Carrier / Dreadnought) IV Caldari (Carrier IV / Dreadnought ) Tengu V Starting bid 17b Buyout 24b All CCP rules will apply
- by Kitt JT - at 2013.05.23 10:41:00
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20. For CCP Fozzie/ other Devs - The overlooked problem between Armor and Shield tan... - in Player Features and Ideas Discussion [original thread]
These points are all excellent. Its something that has actually become an issue, and makes TiDi something that is/can be taken advantage of as a tactical decision, similar to crashing nodes of old. However, these points are all moot, as this "pro...
- by Kitt JT - at 2013.01.22 23:30:00
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